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Thread Statistics | Show CCP posts - 63 post(s) |

Sofia Wolf
Ubuntu Inc. Varangon Tagma
59
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Posted - 2012.09.18 19:27:00 -
[1] - Quote
Powergrid and damage nerf to missiles and canes is excessive.
Some more moderate nerf for first iteration would be wiser. Like -10% to damage to heavy missiles and -100 to cane powergrid first. IF that is not enough once you get to proper BC rebalancing you can always apply additional nerfs. But if you do this massive nerf all at the same time you are risking making those ships horribly underpowered. Cane especially with with massive -20% grid is at risk, everyone will simply start using Cyclones instead because you wont be able to fit a decent Cane any more, too much slots will have to go for AC and PG.
Else seems good and reasonable. |

Sofia Wolf
Ubuntu Inc. Varangon Tagma
60
|
Posted - 2012.09.19 16:46:00 -
[2] - Quote
A case for gradual implementation of HML and Hurricane nerf
First CCP Fuzzie I want to express admiration for your willingness to read throe this entire threadnot. Remember, even when it dose not look like it, most of us appreciate your balancing efforts.
My primary problem with suggested changes is that they are gong to be implemented all at once. In my opinion changes of this magnitude to key weapon systems and popular hulls should be implemented more gradually. I would like to repeat my suggestion in earlier post that you introduce those changes in steps.
IMHO for winter expansion it would be best if HML get range reduction of 25% as suggested, but only 10% damage reduction. Leave it like that for few months until you are ready to introduce full BC rebalancing and then based of feedback and changes of ship/launcher popularity decide if you want to introduce remaining 10% of the nerf.
Similarly for winter expansion cut cain's power grid for only 10%. Leave it like that until you are ready to introduce full rebalance for all BCs, and then based on changes in cane's popularity decide how much more power grid you want to cut, together with any other changes you want to make to that ship and other battlecruisers. If you cut 20% of hurricane power grid at once IGÇÖm afraid you might be making it suboptimal choice compared to other ships in it's class.
I'd like to remind you of danger of overbalancing too much at once, like it was done with buffing Dramiel and nerfing sensor dampeners. Rather do it in gradual iterations, much like you did when introducing tech alchemy. You cautiously decided first to go for 1 to 10 ratio and only later after you see what transpires you likely intend to introduce 1 to 5 reaction. You should take same multi step approach when introducing nerfs to HML and canes.
Also IGÇÖd like to bring your attention to cruiser and battleship sized pulse lasers combined with scorch ammo. Pulse lasers on scorch are already very popular, and are becoming even more so. Pulses on scorch have among turrets unique combination of good tracking ability, projection and raw DPS. In that way they are not unlike HML. They also contributed to making beam lasers obsolete. Now with buff on their power grid requirements I think it is time to consider some changes to scorch ammo. |

Sofia Wolf
Ubuntu Inc. Varangon Tagma
66
|
Posted - 2012.10.16 16:17:00 -
[3] - Quote
Fozzie do you plan to reduce power requirements for armour plates? With new reduced cane power grid IGÇÖm having trouble seeing how armor cane will remain viable. Armor tanking is already less favourite choice on canes compared to shield tanking, and given that shield tanks are less power hungry then armor tanks this disparity will grow even bigger. |
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